Weekly Dev Update #33
We’re back with another Dev Update, and starting our week on a Tuesday coz public holidays!
Service Node bandwidth tests are in development: (
RPC call to return Service Node ID’s as Base32z in preparation for integration with Lokinet: (
Infinite Staking: Blacklist outputs with known destinations/amounts from output selection improving privacy of transactions on the network (
LLARP / Lokinet
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Master branch changes
Staging branch changes (gets posted to master when stable)
PR suggested changes (coming to staging soon)
Implementation of the HTTP server running inside the Messenger for P2P (
Signal 1.20 has been merged into our development branch (
The initiator of a friend request will now see the recipient’s nickname immediately after it has been accepted (
Provide a user-friendly way to reset the database after the user fails 3 times to provide the database password (
Continued work on handling multiple potentially stale Service Nodes when retrieving and sending messages (
More algorithms have been tested regarding our public key to swarm id assignment. By changing the swarm id algorithm from using a uniform random number generator to a specific predetermined sequence that maximises uniformity, the Euclidean distance calculations now provides mapping with much better uniformity, while only affecting neighbours when a swarm is added or removed. (
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