Weekly Dev Update #33
We’re back with another Dev Update, and starting our week on a Tuesday coz public holidays!
Service Node bandwidth tests are in development: (
RPC call to return Service Node ID’s as Base32z in preparation for integration with Lokinet: (
Infinite Staking: Blacklist outputs with known destinations/amounts from output selection improving privacy of transactions on the network (
LLARP / Lokinet
If you’re lucky and join our Discord you might also catch Jeff or Ryan, the developers of LLARP, live streaming as they code: https://www.twitch.tv/uguu25519, https://www.twitch.tv/neuroscr
We could really use your help. To be considered for inclusion in packaging distribution, we need people to star, watch and fork our Github repo. If you have a Github account, please consider helping us out.
Master branch changes
Staging branch changes (gets posted to master when stable)
PR suggested changes (coming to staging soon)
Implementation of the HTTP server running inside the Messenger for P2P (
Signal 1.20 has been merged into our development branch (
The initiator of a friend request will now see the recipient’s nickname immediately after it has been accepted (
Provide a user-friendly way to reset the database after the user fails 3 times to provide the database password (
Continued work on handling multiple potentially stale Service Nodes when retrieving and sending messages (
More algorithms have been tested regarding our public key to swarm id assignment. By changing the swarm id algorithm from using a uniform random number generator to a specific predetermined sequence that maximises uniformity, the Euclidean distance calculations now provides mapping with much better uniformity, while only affecting neighbours when a swarm is added or removed. (
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